FaceBank


A game by Lisa Janssens and I that offers a critical view of  social media, by imagining a site where your social activity is directly tied to your bank account.

You can pick a profile picture and fill out you profile, and then start communicating with your friends. As you do your actions will be rewarded and punished by the money in our bank account becoming more or less valuable.



It was built on a system that reads text files in order to generate dialog and other information, on a day-by-day basis, and builds a list out of that info.

Basically I should have done some research and either made or found a Twine to Unity converter for the dialog trees, or used JSon and saved myself a ton of time experimenting. Sadly I didn't know about JSon at the time of making this game.

Lisa did all the art, and I think it is wonderful. Lolly (see thumbnail) is best girl.

Examples

Here's an example of how one of the character files looks:





And an example of the decoder, which translates the file into a list of classes that unity can then use.

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